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BotMania

  • Team Size - 6

  • Responsibilities: Game Design, Programming, Documentation

  • Duration: 4 Months

  • Tools/Engine: Unity, Femto Bolt (Motion Tracking), Arduino

Contributions to the project:

  • Co-designed three educational mini-games, taking charge of one of them while working on smaller areas for the other ones.

  • Took charge of programming one of the mini-games in addition to working on fixing bugs, iterating and adding features to the mini-game as well as working on the overall code architecture and bug fixing in other games.

  • Implemented visual effects for the game, both aesthetic as well as functional and iterated on them based on playtests, making improvements for better player understanding.

  • Collaborated with the other programmers on creating documentation and version control for easy maintenance of the project in the future.

Give Kids The World Village is an 89-acre, nonprofit “storybook” resort in Central Florida. Here, children with critical illnesses and their families are treated to weeklong, cost-free vacations.

One of the many attractions that Give Kids The World offers its guests is the WonderLab, a makerspace which aims to introduce kids to STEAM concepts in a fun and interactive way.

 

We designed and installed a new experience that utilized one of the existing platforms in the WonderLab, combining a mixture of digital and physical inputs to allow children to learn, create and explore.

What is it about?

Gameplay Video:

Ideation, Development and Installation

Using FigJam to make mind-maps, sketch out ideas and use reference images based on the actual site visit and constraints.

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We finalized the spatial layout considering the mobility constraints of guests, the physical space and tech available and the user flow.

Recreating the physical constraints in our project space to playtest and iterate according to the actual client space

Evolution of the hardware

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Final Installation

Development Video:

Screenshots:

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