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Chrono Detective

  • Team Size : 5

  • Responsibilities: Game Design, Tech Design, Programming, Co-Producer

  • Duration: 2 weeks

  • Tools/Engine: Unity, Quest 2 Passthrough, AR

This interactive experience was created as a part of the famous Building Virtual Worlds course. The prompt that was given to us for this as a constraint was as follows:

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" Create a consistent, highly interactive, and engaging experience that lets naïve guests feel like they have a lot of freedom in the choices they make. Despite this feeling of freedom, you must also ensure they have a very enjoyable time in the brief experience you provide for them."

Prompt

Gameplay Video:

We decided to make an experience where the guest i.e. the player acts as a detective who has the ability to manipulate time. They can go through a murder scene and try to find out clues and evidence from the crime scene and watch how everything unfolded from start to end. 

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When the guest find the evidence, they need to put it in an evidence bag which was intended to be intuitive to the player. There will be 4 bags but only 3 clues. So, after finding the three, the player will again go through the entire scene to find the fourth but now, there will be a twist i.e. they will see footsteps leading to a door and when they will follow the footsteps and open the door, the game will end with a small animation of the killer standing there.

The Idea:

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