Game Designer (rhsojitra@gmail.com)
Chrono Detective
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Team Size : 5
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Responsibilities: Game Design, Tech Design, Programming, Co-Producer
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Duration: 2 weeks
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Tools/Engine: Unity, Quest 2 Passthrough, AR
This interactive experience was created as a part of the famous Building Virtual Worlds course. The prompt that was given to us for this as a constraint was as follows:
" Create a consistent, highly interactive, and engaging experience that lets naïve guests feel like they have a lot of freedom in the choices they make. Despite this feeling of freedom, you must also ensure they have a very enjoyable time in the brief experience you provide for them."
Prompt
Gameplay Video:
We decided to make an experience where the guest i.e. the player acts as a detective who has the ability to manipulate time. They can go through a murder scene and try to find out clues and evidence from the crime scene and watch how everything unfolded from start to end.
When the guest find the evidence, they need to put it in an evidence bag which was intended to be intuitive to the player. There will be 4 bags but only 3 clues. So, after finding the three, the player will again go through the entire scene to find the fourth but now, there will be a twist i.e. they will see footsteps leading to a door and when they will follow the footsteps and open the door, the game will end with a small animation of the killer standing there.